Sep 30, 2015This game is absolutely horrid. An embarrassment to the series.
And it's not just the glitchy gameplay, or the god awful uncreative levels, or the piss poor attempt at online (or offline) multiplayer.. It's that developer Robomodo completely ignored or changed key gameplay features that have been present since THPS1-4.
Including, but not limited to:
And this is all stuff most players won't even notice.
- Removed the ability to bail while manualing or grinding. You just land. There's no risk.
- Special meter is awful & pointless. Only lasts for a few seconds.
- You can't choose special tricks, nor do they require special button combos.
- Because specials are now random tricks, you're forced to do a backflip and fall while trying to grab off of a rail.
- Special is now activated with L1, meaning you can't spin with L1 unless you want to trigger your special.
- Spinning is now limited to auto-180 degree spins, which makes it hard to perform longer or precise spins.
- "Slamming" is now a feature activated by holding triangle/grind.
- Literally everyone holds grind before entering a grind, but now the slam forces you down to the ground before getting close to the rail.
- Grinding is entirely too forgiving, sometimes morphing your skater several feet sideways onto the rail.
- Wallrides are automatic now, which seem to randomly activate when you get close to a wall.
- Wallrides used to be triangle (which is now slam) which means you now slam down to the ground when trying to wallride.
- Grinding into a wall no longer continues into a wallride.
- Reverts no longer cause you to lose speed (Since THPS3, reverts slowed you down each time to increase difficulty).
- Removed the ability to ollie directly after a revert and continue your combo. Now you're forced to manual first (ollieing after reverts, before manualing, was a technique used to conserve speed during combos).
- Removed the ability to dropdown while grinding with R2 (technique used by advanced players frequently).
- You now auto-ollie out of quarterpipes.
- There's no drop-in feature.
- Leveling out mid-air seldom works.
- Wallplants are assigned to a different button and seldom work correctly.
- No quick turn feature (technique used by advanced players frequently).
- No wall push feature (technique used by advanced players frequently).
- No trick variations by double/triple tapping trick buttons.
- No trick switches by double tapping during grind/manuals.
- No switching/rotating during a manual.
- R2 is now push and L2 is now break. Even though Ollie/Down have been those controls since THPS1 and work better.
- No ability to customize any tricks.
- Balance meter does not perform the same as traditional THPS games. It will randomly invert and doesn't slightly forgive with each grind/manual (as it has done since THPS2).
- No get-back-up animations (even THPS1 had them). The screen flashes white and respawns you.
This video does a good job giving you a gist of what the average player will experience with THPS5:
- Mar 12, 2026
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Mar 12, 2026
Jun 24, 2015
Tony Hawk's Underground will always be the GOAT Tony Hawk game -
May 5, 2015
ITS HAPPENING!!!!!
Check it out here: http://www.gameinformer.com/b/featu...5/tony-hawk-returns-exclusive-first-look.aspx
Last edited: May 5, 2015Heisenberg, Sign Language and tomroe93 like this.Mar 12, 2026(This ad goes away when signing up)